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Origami King did alot right with its environments, writing, and humor. I feel like both Origami King and Paper jam were almost tied for me, with TOK at a 7.5 and PJ at a 7. By the end, you've been handed so many victories and MacGuffins and arsepulls that the whole experience is hollow. On top of that, purely abstract franchises as the hypothetical quote posits don't last long because then there are no stakes to any plot. "Well, it's Mario, so I don't think that's possible, because it's supposed to be wacky and can do whatever it wants." The Mario World (and most cartoon worlds) already had established rules and mechanisms, even in the Paper setting. If you throw more than one plot (and their attached lore elements) at something that's already fragile as Suspense of Disbelief goes, then there's a good chance that you won't answer all of the players' questions, leave gaping plotholes, or just flat-out add lore that doesn't fit within current framework and damages the franchise's integrity. This isn't Lord of the Rings or Game of Thrones, here. Aliens, shadows, world-lore spectacle (Glitz Pit, Boggy Woods, etc.), random "curses" that you'd think Mario would want undone - the simple Mario World mixing it up with ONE plotline is all that one game in a cartoonish franchise can handle. The Doopliss scenario was entertaining, though, even with the "sheet ghost enemy" being recycled from late No, it's still horribly aimless. And even that got hokey and forced when you got hit with those over and over just like recent PM (when everything's a spectacle, nothing is). Sure, it improved on presenting the "spectacle" of scenarios but that's all.
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TTYD had the benefit of being a sequel on updated combat/badges and graphics, but the musical compositions took a nosedive and had some scenarios that were roughly recycled from PM1 (dungeon 1's a castle again, Penguin Mystery 2: The Less-Exciting Sequel, a mouse being a mystery again hidden behind a Quest Board with no Level guidance, etc.). The two games largely differ in tone, scenarios, and music.
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Enjoyed this lovely list? Here are more classic series ranked for you:īest Spider-Man Games On Nintendo Consoles
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If you really must, feel free to vent your uncontrollable fury at the inclusion of Paper Jam, but we'd rather hear about your personal favourite Paper Mario(s) in the comments below. Any surprises there? Remember, if you haven't rated any or all of the games above, you can still do so via the corresponding Game Page - and it will still count in the ranking above. Simply click on the game you wish to rate and assign a score on the Game Page.Īh, it was a great idea on paper. Therefore, it's entirely possible to influence the ranking even as you read this. Remember that the order below is updated in real time according the each game's corresponding User Rating. We've included crossover title Mario & Luigi: Paper Jam for fun if its inclusion feels like sacrilege of the highest order, simply pretend that it isn't present and you've got your ranking of the six mainline Paper Marios right there! We recently asked Nintendo Life readers to rate the games in the series by assigning a score out of ten via our User Rating system, and you'll find the ranked results below.
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Since then, we've seen five more mainline Paper Mario games of different flavours, plus a 3DS crossover with AlphaDream's Mario & Luigi series.īranching off from the role-playing path put down by Super Mario RPG on SNES, the Paper Mario series has evolved and moved away from its traditional roots over the years, with the latest entry on Switch introducing a ring-based battle system alongside with its origami antagonists. The Paper Mario series began two decades ago when Paper Mario for the Nintendo 64 launched in Japan on 11th August 2000.